Types
FloatTransform3d = object position*: FloatPoint3D rotation*: float scale*: FloatPoint3D
IntTransform3d = object position*: IntPoint3D rotation*: float scale*: FloatPoint3D
Funcs
func initFloatTransfor3d(position: FloatPoint3D; rotation = 0.0'f32; scale = initFloatPoint3d(1.0'f32, 1.0'f32, 1.0'f32)): FloatTransform3d {...}{. inline, raises: [], tags: [].}
func initIntTransform3d(position: IntPoint3D; rotation = 0.0'f32; scale = initFloatPoint3d(1.0'f32, 1.0'f32, 1.0'f32)): IntTransform3d {...}{. inline, raises: [], tags: [].}